
Ember Legion
Squad-based combat RPG · 8M installs
WarriorHyperCore builds original Android and iOS titles from our studio on Little Collins Street — combat RPGs, snappy puzzlers and competitive racers, engineered to keep players coming back season after season.

We started in a shared workspace in the CBD and grew into a full-stack mobile studio. Here is how the last eight years unfolded.
Two engineers and a designer set up shop above a Melbourne laneway café with a single prototype and a lot of coffee.
Our combat RPG crossed 2 million installs in its first quarter and put the studio on the App Store Australia charts.
We brought analytics, seasonal events and remote configuration in-house, doubling player retention across our catalogue.
Now a team of 34, we self-publish and help indie developers launch on Android and iOS across the Asia-Pacific region.
Engage us for a single phase or the full journey from napkin sketch to a live game with weekly content drops.
We turn a concept into a playable vertical slice: core loop design, economy balancing, level pacing and UX flows tested on real devices.
Pricing
From A$14,000
Timeline
4–6 week engagement
Filter by genre to explore a selection of titles shipped from Melbourne.

Squad-based combat RPG · 8M installs

Chain-match puzzler · 12M installs

Arcade drift racer · 5M installs

Base-building strategy · 3M installs

Dark-fantasy gacha RPG · 2.5M installs

Rhythm puzzle · 1.8M installs

Off-road rally sim · 1.2M installs

Turn-based tactics · 900K installs
“WarriorHyperCore rebuilt our failing puzzle economy in six weeks. Day-30 retention jumped from 4% to 11% and revenue followed. They actually understand mobile players.”
Priya N.
Indie publisher, Sydney · March 2024
“Ember Legion is the only game that survived on my phone through three upgrades. The seasonal events feel handcrafted, not copy-pasted. Easily my most-played mobile RPG.”
Daniel R.
Player, Brisbane · November 2023
“We came in with a rough Unity prototype and left with a polished iOS launch. Their LiveOps dashboard is now something our whole marketing team checks every morning.”
Mei L.
Product lead, Melbourne · August 2023
Yes — every title we ship targets both platforms. We typically build in Unity for shared logic, then tune performance and store compliance separately for Google Play and the App Store so each version feels native.
Absolutely. Many of our LiveOps and development engagements start with an existing codebase. We run a technical audit first, document the architecture, then propose a stabilisation and growth roadmap before touching live players.
Full builds start from A$48,000 and scale with scope, art requirements and live-service features. After a paid discovery phase we give you a fixed-scope quote with milestones, so there are no surprise invoices halfway through.
Our studio is at 57 Little Collins Street in the Melbourne CBD. We work Monday to Friday, 9:00am–6:00pm AEST, and keep overlapping hours with partners across the Asia-Pacific region.
We do. For the right title we publish under a revenue-share model starting at 15%, covering store optimisation, soft launch and user acquisition. We also offer flat-fee publishing if you prefer to keep full ownership of revenue.
Send us a note about your concept, your existing title or a publishing enquiry. We reply to every message within two business days.
Phone
+61 3 9650 3567Studio
57 Little Collins Street, Melbourne VIC 3000
Hours
Mon–Fri · 9:00am–6:00pm AEST