WarriorHyperCore
Melbourne mobile game studio

Mobile games forged for the long play.

WarriorHyperCore builds original Android and iOS titles from our studio on Little Collins Street — combat RPGs, snappy puzzlers and competitive racers, engineered to keep players coming back season after season.

18
Titles shipped
32M+
Player installs
4.7★
Avg. store rating
Key art from a WarriorHyperCore mobile game
Our story

From a two-desk studio to a live-games team

We started in a shared workspace in the CBD and grew into a full-stack mobile studio. Here is how the last eight years unfolded.

  1. 012016

    Studio founded on Little Collins Street

    Two engineers and a designer set up shop above a Melbourne laneway café with a single prototype and a lot of coffee.

  2. 022018

    First hit — Ember Legion

    Our combat RPG crossed 2 million installs in its first quarter and put the studio on the App Store Australia charts.

  3. 032021

    LiveOps team takes shape

    We brought analytics, seasonal events and remote configuration in-house, doubling player retention across our catalogue.

  4. 042024

    Publishing partnerships

    Now a team of 34, we self-publish and help indie developers launch on Android and iOS across the Asia-Pacific region.

What we do

Everything a mobile game needs, in one studio

Engage us for a single phase or the full journey from napkin sketch to a live game with weekly content drops.

Game Design & Prototyping

We turn a concept into a playable vertical slice: core loop design, economy balancing, level pacing and UX flows tested on real devices.

  • Discovery workshop & concept doc — 2 weeks
  • Playable prototype on Android & iOS — 4–6 weeks
  • Economy & progression modelling

Pricing

From A$14,000

Timeline

4–6 week engagement

Our games

A catalogue built across genres

Filter by genre to explore a selection of titles shipped from Melbourne.

Ember Legion
RPG

Ember Legion

Squad-based combat RPG · 8M installs

Tile Reactor
Puzzle

Tile Reactor

Chain-match puzzler · 12M installs

Apex Drift AU
Racing

Apex Drift AU

Arcade drift racer · 5M installs

Iron Frontier
Strategy

Iron Frontier

Base-building strategy · 3M installs

Shadow Vanguard
RPG

Shadow Vanguard

Dark-fantasy gacha RPG · 2.5M installs

Neon Cascade
Puzzle

Neon Cascade

Rhythm puzzle · 1.8M installs

Torque Rally
Racing

Torque Rally

Off-road rally sim · 1.2M installs

Warlight Tactics
Strategy

Warlight Tactics

Turn-based tactics · 900K installs

Player & partner voices

People who ship and play with us

WarriorHyperCore rebuilt our failing puzzle economy in six weeks. Day-30 retention jumped from 4% to 11% and revenue followed. They actually understand mobile players.

Priya N.

Indie publisher, Sydney · March 2024

Ember Legion is the only game that survived on my phone through three upgrades. The seasonal events feel handcrafted, not copy-pasted. Easily my most-played mobile RPG.

Daniel R.

Player, Brisbane · November 2023

We came in with a rough Unity prototype and left with a polished iOS launch. Their LiveOps dashboard is now something our whole marketing team checks every morning.

Mei L.

Product lead, Melbourne · August 2023

Good to know

Frequently asked questions

Yes — every title we ship targets both platforms. We typically build in Unity for shared logic, then tune performance and store compliance separately for Google Play and the App Store so each version feels native.

Absolutely. Many of our LiveOps and development engagements start with an existing codebase. We run a technical audit first, document the architecture, then propose a stabilisation and growth roadmap before touching live players.

Full builds start from A$48,000 and scale with scope, art requirements and live-service features. After a paid discovery phase we give you a fixed-scope quote with milestones, so there are no surprise invoices halfway through.

Our studio is at 57 Little Collins Street in the Melbourne CBD. We work Monday to Friday, 9:00am–6:00pm AEST, and keep overlapping hours with partners across the Asia-Pacific region.

We do. For the right title we publish under a revenue-share model starting at 15%, covering store optimisation, soft launch and user acquisition. We also offer flat-fee publishing if you prefer to keep full ownership of revenue.

Get in touch

Tell us about your game

Send us a note about your concept, your existing title or a publishing enquiry. We reply to every message within two business days.

Studio details